Every planet presents both a stunning view and a dire mystery to unravel. For instance, the desert world of Phaidros had a massive and destructive creature that blindsided the research team there like some eerie spin on Tremors, while the jungle planet of Ambrosia puts you face to face with a sapient alien race one that is naturally cautious around visitors, given the last newcomers - which resembled humans with laser guns from their description - were unexpectedly hostile. You'll also be taking tissue samples from dead crewmembers and piecing together what happened to them, and the way the game has you bouncing from one planet to the next with new upgrades is a compelling way of dripfeeding disparate but connected unlucky scenarios related to the doomed expedition. Rachel, though a little irritable due to being in this unfortunate scenario, is nothing if not a scientist at heart many times MOBOT will be asked to take samples for analysis, and these analysis sessions often don't reveal much about the central plot but will provide insight into alien ecosystems and other phenomena. Right off the bat, the game feels similar to something like Legend Entertainment's Mission Critical: you're alone, there's vital maintenance to be done on the ship to ensure your long-term survival, and then you're left to your own devices puzzling out how to proceed without a ship's crew that eventually escalates to digging into the enigmas surrounding this alien star system. ![]() can leave the probe rather, they explore through the viewfinder of the reliable MOBOT, an exploration mech, and installing upgrades to MOBOT is how the player expands the number of locations they are able to reach. Initially, she is limited to just the one planet - Xenophon, a barren world filled with lethal radiation that nonetheless has a research base - before procuring the means to explore the rest of the system. Awaking on a probe ship in a distant star system by its obstinate AI (and titular acronym) J.U.L.I.A., civilian scientist Rachel Manners is first put to task fixing the ship after a meteor storm and then given the job of figuring out what happened to the rest of her expedition. J.U.L.I.A.: Among the Stars isn't quite that space jargon-heavy, but still does its darndest to present a interstellar mystery framed by an interest in astrobiology and scientific discovery. Perihelions, albedos, Lagrange points gimme all of it, even if it means a quick trip to Wikipedia for a refresher on what any of it means. I've been watching the new season of The Expanse this past month, and between flights of fancy about glowy blue alien shit the show is often pretty grounded in the realities of space travel and the high-level academic terminology involved. This is obviously very simple as I can’t reasonably show the differing orientations nor the changes of angle that you can use with the “pipes” but the sign, for example, could be reversed or placed on it’s side and that works PROVIDED they are in the correct sequence.Like many nerds, my preferred direction when it comes to stories of the space opera genre tends towards the scientific. I’ll try to give an idea where the -‘s are “pipes” and anything else is a “definite” piece: Also, neither the “definite” pieces nor the “pipes” have to have the same orientation as shown in the example. those that are not “pipes”, must be in the sequence as the example but not in the same position. ![]() The only absolute is that the various “definite” pieces, i.e. The one thing I learned from the first iteration of the game - after a LOT of trying - is that you don’t directly match the example. There are a number of these puzzles lipsum so it would be worth persevering. Went on toe blindly clicking anywhere in frustration.ĭoes anyone out there have a saved game file, for right after completing this puzzle? I’m playing the HD ready version. The interface is confusing at best, the pictures are quite complex, and the whole stage is very frustrating. Hello all, I’ve been stuck for too long in this stage.
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